John's Spellbook

Current Spells Per Day: 0 – No Limit / 1st – 6 / 2nd – 4 / 3rd – 3 / 4th – 2

0 – Level Spells DC 15 (Spell shot 16)
Resistance
Detect Magic
Read Magic
Daze
Dancing Lights
Flare
Light
Ghost Sound
Mage Hand
Mending
Message
Open/Close
Arcane Mark
Prestidigitation
Acid Splash
Detect Poison
Ray of Frost
Disrupt Undead
Touch of Fatigue

1st – Level Spells DC 16 (Spell shot 17)
Abjur
Protection from (Law; Chaos; Good; Evil)
Hold Portal
Shield
Alarm
Hold Portal
Endure Elements
Conj
Mage Armor
Grease
Obscuring Mist
Div
True Strike
Comprehend Languages
Identify
Ench
Charm Person
Disguise Self
Evoc
Floating Disk
Magic Missile
Illus
Ventriloquism
Silent Image
Disguise Self
Necro
Ray of Enfeeblement
Trans
Reduce Person
Expeditious Retreat
Repair Light Damage
Feather Fall

2nd – Level Spells DC 17 (Spell shot 18)
Abjur
Arcane Lock
Protections from Arrows (Missiles)
Conj
Kelgore’s Grave Mist*
Glitterdust
Web
Dimension Hop
Div
Detect Thoughts
Ench
Touch of Idiocy
Evoc
Scorching Ray
Illus
Mirror Image
Invisibility
Necro
Kelgore’s Grave Mist
Blindness/Deafness
Trans
Scale Weakening
Knock
Familiar Pocket – Universal
Darkvision
Pyrotechnics

3rd – Level Spells DC 18 (Spell shot 19)
Abjur
Magic Circle (Law; Chaos; Good; Evil)
Dispel Magic
Glyph of Warding (Deep)
Protection from Energy
Conj
Drown (Evil)
Regroup
Stinking Cloud
Div
Tongues
Ench
Suppress Breath Weapon
Evil Eye (Evil)
Suggestion
Evoc
Fireball
Illus
Shadow Binding
Necro
Ray of Exhaustion
Trans
Dragon Breath
Flame Arrow
Fly
Dragonskin
Slow
Haste

4th – Level Spells – Inactive DC 19 (Spell shot 20)
Abjur
Dimensional Anchor
Globe of Invulnerability, Lesser
Conj
Black Tentacles
Dimension Door
Div
Assay Resistance
Ench
Evoc
Illus
Disguise Ship
Necro
Enervation
Trans

Spell Focus – Conjuration

Spell Focus – ???

Prison Break List

Dimension Door
Dispel Magic
Knock
Silent Image
Charm Person

John's Spellbook

Carmichael Chronicles NinjaManMat