Powers and Paragons

Chronepsis, the Silent Watcher

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  • Titles: The Silent, the Watcher
  • Domain The Mausoleum of Chronepsis
  • Power Level Lesser Deity
  • Patron Of: Fate, Death, Judgement

Chronepsis is truly neutral in all things, dispassionate and unconcerned with the unfolding of events. He observes, but does not act except to guide the spirits of dragons into the afterlife. While he is a god of “eternal law,” he cares nothing for justice. Chronepsis never speaks or communicates. Chronepsis is said to know the future and how all things will end, but he will not reveal this knowledge to others.

The Watcher, as Chronepsis is known, appears as a colorless dragon with dull, decaying skin through which yellowed bones poke, making him an outsider in the struggle between metallic and chromatic dragonkind. A magical brass harp hovers above his head.

Chronepsis is variously described as the son or brother of Io. The two gods are represented together as a dragon with nine heads consuming its own nine tails. In some draconic myths, Chronepsis is seen as a re-enfolding that mirrors and perfectly balances Io’s extension of being into the worlds. As Io becomes all things, Chronepsis draws all things back to himself.

Chronepsis counts other faiths neither as allies nor as enemies. Boccob has a similar outlook to his, but they are not allied.

The Mausoleum of Chronepsis lies within a great cave found in hidden ruins on the Outlands and serves as the realm of the dragon power of fate. Within, Chronepsis watches the multitudes of hourglasses that can be found throughout. Each hourglass represents the life of a dragon and every dragon throughout the multiverse has an hourglass somewhere in the Mausoleum, slowly dropping its grains of sand, counting down the life of that dragon.

While all dragons respect Chronepsis, very few worship him, and even fewer become his clerics.

Chronepsis’s faithful each own a small hourglass, which they turn at least once a day in order to remind themselves of the passing of their lives. Often they turn the glass before sleeping, and spend a moment or two contemplating the emptied glass when they wake.

Worshipers of Chronepsis do not pray, as they know their prayers will go unanswered and unheeded. Instead, they contemplate the nature of death and life.

Worshipers of Chronepsis may go on quests to retrieve the corpses of dead dragon-blooded creatures to inter them in temples, or protect a dying dragon from molestation by others.

Falazure, the Night Dragon

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  • Titles: The Night Dragon
  • Domain The Mausoleum of Pain
  • Power Level Lesser Deity
  • Patron Of: Energy draining, undeath, decay, exhaustion

Faluzure is a wretched, creeping thing no longer able to fly, but he has a gravely terrible beauty nonetheless. He is vast and sleek, with silver-edged scales of midnight blue and vestigial wings; he may also appear as a handsome human or comely elf. He is a brilliant, gifted master of disguise, and lacks his sister Tiamat’s recklessness. He requires a continuous stream of death to maintain his beauty and perfection; if he goes without death for too long, he becomes gaunt and skeletal.

Faluzure’s Mausoleum of Pain is located on the plane of Carceri on the desert layer of Minethys, home of hoarders. His burrow, where he performs vile necromantic experiments on stolen corpses, is surrounded by a wasteland of bones. There, he is served by an army of ju-ju zombies.

Faluzure teaches that, as long as the lives of dragons are, still they are finite. This need not be the case, however, for undeath lies beyond like a tantalizing treasure trove. Most believe that Faluzure played a part in the creation of the first undead dragons, though he is not mentioned in the legend of Dragotha.

Faluzure is worshipped by shadow dragons and undead dragons. He is revered by many necromancers of nondraconic races as well, and by intelligent undead. Among the dragon gods, only Bahamut and Tiamat have more nondraconic followers than Faluzure.

Temples to Faluzure are always subterranean and kept safe from the light of the sun.

Faluzure’s rituals normally involve raising up undead or transforming oneself into undead form. Prayers to the Night Dragon celebrate death and decay, comparing transformation into undeath to waking from sleep.

Nefastus, Herald of Despair

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  • Titles: Messenger of Bitter Tidings, Bane of Luminias, Master of the Salt Harvest, Anosios, The Grievous Skald
  • Domain Infernal Stronghold, The Grey Waste, Dream
  • Power Level Paragon (Vestige)
  • Patron Of: Despair, Hatred, Sorrow

Legends and sorrowful tales across the worlds speak of a voice that leads heroes to tragedy, warriors to futility, and leaders to betray their own people. Some cultures have a name for the dark whisperer—the Grievous Skald, the Messenger, The Scorpion, Anosios. Others have only stories of the downfall of their culture—great and noble figures driven to madness and sorrow, turning on their own kin. Seeds of suffering sown throughout the ages in an eternal harvest of tears.

Diligent scholars gradually come to fear that a single name underlies all these calamities and downfalls. Those who carefully study similarities and common threads of tragedy reveal a malevolent presence that whispers in the darkness, an entity from before the first dawn: Nefastus, Herald of Despair.

The Herald’s influence can be felt in every evil act perpetrated by the Infernal Alliance it founded. Where Nefastus is now cannot be certain—it seems to have vanished around the same time as Uzhul, Lord of Destruction.

Tiamat, the Chromatic Dragon

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  • Titles: The Avaricious, The Dragon Queen, Nemesis of the Gods, The Dark Lady, Primeval Mother
  • Domain Dragonspawn Pits of Azharul
  • Power Level Greater Deity
  • Patron Of: Evil Dragons, Conquest, Greed,

Tiamat is the five-headed queen of the evil dragons. Each of her heads represents one of the five chromatic dragon types, with all the powers thereof. In her true form she is colossal, towering over buildings and spreading fear and awe.

Tiamat’s emnity with Bahamut dates back to their creation, when Io made them; they were made with the intention of becoming complements and mates, but their personalities were too much at odds. Tiamat murdered Vorel, her eldest brother, and tried to frame Bahamut for the deed. Io realized who was truly to blame, though, and banished Tiamat from his presence.

Tiamat is a greedy, vain, and arrogant goddess who embodies all the strengths of evil dragonkind, and few of their weaknesses. Tiamat is most concerned with spreading evil, defeating good, and propagating chromatic dragons. She never forgives a slight. Although she is not averse to razing the occasional village, her true schemes are subtle and hard to detect. From the shadows she moves her puppets’ strings.

The Queen of Evil Dragons demands reverence, homage, supplication, and tribute from her subjects.

Although she claims dominance over all evil dragons (and despite her misleading title, Queen of Chaos), Tiamat’s priests, who are known as Wyrmlairds or Wyrmkeepers, are either neutral evil or lawful evil. Tiamat’s church has a rigid hierarchy, beginning with the lowly Custodians of the Copper Chalice and continuing with, in ascending rank, the Defenders of the Silver Shield, Wardens of the Electrum Mail, Guardians of the Gold Scepter, Keepers of the Platinum Crown, Scales of the White Wyrm, Horns of the Black Beast, Wings of the Green Gargantua, Talons of the Blue Baatoran, Breaths of the Red Ravager, and the Dark Scaly Ones leading them all.

Priests of Tiamat are preoccupied with gathering treasure and undermining other faiths.
The ceremony garb of a humanoid priest of Tiamat is a form-fitting suit of scales. Dragons or those whose scales naturally cover their bodies don’t require this, of course. Adventuring garb typically includes scale mail.

Uzhul the Destroyer

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  • Titles: Lord of Wrath, The Destroyer, Prince of War
  • Domain Infernal Stronghold, Perdition Fields (Acheron)
  • Power Level Paragon
  • Patron Of: Destruction, war, lordship, wrath

What became of Uzhul is unknown. His Iron Throne of Wrath lies empty, twisted and molten. His swords and armor were entombed as for one dead—yet the voice, will and unyielding fury of this demon lord remain.

A towering figure in black armor, rippling with hellfire, Uzhul reigned over an infernal demesne known as the Perdition Fields. There he waged an eternal war of domination against other inhabitants of the lower planes. Traitorous underlings conspired to cast him out, and for a time he walked a material realm, rendered nigh-mortal until he reclaimed his ancestral blades and armor. During this sojourn, Uzhul came across a dark tower, empty and waiting for a master. He claimed the Infernal Stronghold and made it is own. Though a prince in exile, dark forces of that realm recognized his power and authority and flocked to the banner of the Infernal Alliance. When an ethereal voice revealed itself to him as the original founder, the Herald of Despair, the Destroyer made a pact, and the two took their places as the High Infernals, Lords of Despair and Destruction.

Before the tower fell into a vortex of Chaos, Uzhul was banished, defeated or slain. His will endures and haunts John, tormenting him with promises of damnation. Each shard of the Black Blades & Iron Armor carries a fragment of his malevolence.

Y’Chak, the Violet Flame

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  • Titles: The Violet Flame, the Muse of War
  • Domain Unknown (Far Realm)
  • Power Level Unknown (Elder Evil)
  • Patron Of: Cruelty, Death, War, Destruction

The true form of Y’Chak is said to be a brilliant pillar of violent flames that contain an inner form so horrifying that to see it clearly is to invite utter destruction upon the body and soul. Y’Chak takes the form of a seductive or respectable member of another race—everyone unfortunate to hear its voice sees it differently. To John Carmichael, it appeared as Adyanna—former member of John’s Coriander team. Y’Chak is called the Muse of War, for its whisperings and presence can be felt throughout time. It inspires all that is destructive and ruinous.

John encountered an avatar or presence of Y’Chak in the Forgotten City at the bottom of Quelya’s ocean. He gave it a piece of Uzhul’s blade and made it swear to protect the shard for 1000 years, in exchange for dragging Zorath the Tidal King beneath the waves.

Powers and Paragons

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